i ask help to know if someone could share a couple material like water and glass for windows, i mean, step by step how i can create both materials into octanerender using nodo graphic.
exist someone to upload a minitutorial or images to create this materials ?
thank you if someone give me your help
regards
gilberto moguel
material water and glass
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Windows xp64 Bits, Intel i7-920, 1 GeForce GTX470 1280 mb V2+1 Gf 8600 512 mb for DISPLAY only, 12 Gb Ram DDR3 1867 Mhz, Heat Heatsink H50 water cooling, Power Supply 750 Watts, HAF 932 Full Tower, 4 Fans Cooler Master 120 mm, 28 Amp. 2600 RPM
dude, download material from livedb into your octane and there you will see how its created. One picture worth 1000 wordsroco wrote:i ask help to know if someone could share a couple material like water and glass for windows, i mean, step by step how i can create both materials into octanerender using nodo graphic.
exist someone to upload a minitutorial or images to create this materials ?
thank you if someone give me your help
regards
gilberto moguel

But i will rather ask for some kind of maunal which explain every node command !
Necko
ArchiCad, Blender, Moi3d
GTX 580 3GB
Win 7, 64 Bit
GTX 580 3GB
Win 7, 64 Bit
hi necrko77, thank you for response me, i been tryed to understand how work the live material and just i can't, i saw the materials upload in the gallery, so i think, what it is the graphic node, the answer is, i don't know, becouse the first thing in octane are the materials, this are the base to create a realistic image, so if i ask is becouse i need really help
an tutorial how create basically materials is the key to make a realistic image and of course the camera, lights, etc, etc
but understend your words, thank you for comment
gilberto moguel
an tutorial how create basically materials is the key to make a realistic image and of course the camera, lights, etc, etc
but understend your words, thank you for comment
gilberto moguel
Windows xp64 Bits, Intel i7-920, 1 GeForce GTX470 1280 mb V2+1 Gf 8600 512 mb for DISPLAY only, 12 Gb Ram DDR3 1867 Mhz, Heat Heatsink H50 water cooling, Power Supply 750 Watts, HAF 932 Full Tower, 4 Fans Cooler Master 120 mm, 28 Amp. 2600 RPM
Hey,
Just pick a material in the livedb and drag it into your nodegraph editor panel, then double click it to open the macro and see inside,
you should be able to inspect how it works and just click on the nodes inside it to preview the texture or material on that level of the nodegraph, so you can see what each node looks like on the material ball, and how it influences eachother.
The manual also explains what all nodes do.
Radiance
Just pick a material in the livedb and drag it into your nodegraph editor panel, then double click it to open the macro and see inside,
you should be able to inspect how it works and just click on the nodes inside it to preview the texture or material on that level of the nodegraph, so you can see what each node looks like on the material ball, and how it influences eachother.
The manual also explains what all nodes do.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
- Przytulanka
- Posts: 8
- Joined: Wed Jan 26, 2011 11:10 pm
Hi, I have a problem with glass. I've tried to use a Clear glass from livedb, but it still not working. What I meen is, why light don't pass through the glass? Why on the other side is dark? For tests I use a two sphere one in the second. And here what I get:
Please tell me what I should change to get a normal window with a light on the other side?
Please tell me what I should change to get a normal window with a light on the other side?
OS Windows 7 x64 l Sketchup Pro version 7.0.8657
AMD Phenom II X4 955 BE l GPU GeFroce GTX 285 1GB l 4 GB RAM
DRIVERS: nVidia 260.99 l CUDA 3.02
AMD Phenom II X4 955 BE l GPU GeFroce GTX 285 1GB l 4 GB RAM
DRIVERS: nVidia 260.99 l CUDA 3.02
- mib2berlin
- Posts: 1194
- Joined: Wed Jan 27, 2010 7:18 pm
- Location: Germany
This is not possible at moment with sun light, you need a mesh light or a hrd light.
We all waiting for this.
Cheers, mib
We all waiting for this.
Cheers, mib
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
- Przytulanka
- Posts: 8
- Joined: Wed Jan 26, 2011 11:10 pm
Thanks for your answer. I thought it's my fault
You make me calm.

OS Windows 7 x64 l Sketchup Pro version 7.0.8657
AMD Phenom II X4 955 BE l GPU GeFroce GTX 285 1GB l 4 GB RAM
DRIVERS: nVidia 260.99 l CUDA 3.02
AMD Phenom II X4 955 BE l GPU GeFroce GTX 285 1GB l 4 GB RAM
DRIVERS: nVidia 260.99 l CUDA 3.02
Also check your path depth. Pathtracing defaults to 16 levels but for something as complex as your model, this may need to be increased.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)