I often set different clipping planes for each camera in the scene, but i prefer using the 3ds Physical camera instead of the octane one. It would be awesome if the octane plugin was compatible with the physical camera clipping plane.. Otherwise I have to set them manually everytime from the octane settings.. It's a pain
Thanks.
M.
Just to clarify - you use the physical camera when working on your scenes, before switching to Octane cameras for for final render? There may be some options we can pursue to improve that workflow, let me know if I'm on the right track.
I don't know how to thank you for this! It saves me a lot of time!
Tested and it works perfectly.
The main reasons I use Physical Cameras instead of Octane Cameras are:
- I usually use the same gamma\response\saturation settings for every shot
- I prefer using the focal length in mm instead of fov value