please.. clipping plane compatible with max camera

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wastzzz
Licensed Customer
Posts: 149
Joined: Mon Oct 15, 2012 7:04 pm

I often set different clipping planes for each camera in the scene, but i prefer using the 3ds Physical camera instead of the octane one. It would be awesome if the octane plugin was compatible with the physical camera clipping plane.. Otherwise I have to set them manually everytime from the octane settings.. It's a pain :(
Thanks.
M.
azen
OctaneRender Team
Posts: 789
Joined: Mon Jun 01, 2015 11:06 pm

Hi,

Just to clarify - you use the physical camera when working on your scenes, before switching to Octane cameras for for final render? There may be some options we can pursue to improve that workflow, let me know if I'm on the right track.

Cheers,
Azen
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JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

wastzzz
Licensed Customer
Posts: 149
Joined: Mon Oct 15, 2012 7:04 pm

I don't know how to thank you for this! It saves me a lot of time!
Tested and it works perfectly.

The main reasons I use Physical Cameras instead of Octane Cameras are:
- I usually use the same gamma\response\saturation settings for every shot
- I prefer using the focal length in mm instead of fov value

Again thank you for this!
M.
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