rrprobe and rayepsilon ?

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Post Reply
User avatar
erwinr
Licensed Customer
Posts: 39
Joined: Fri Jan 15, 2010 7:48 am

Hi,

just a quick question what does rrprobe and rayepsilon do under pathtracing tab ?, also for some reason the glass material isnt showing reflection on pathracing mode ? its working well under directlighting...

thank you again!, I really like Octane render workflow, cant wait to use it with my main 3d aplication

-e
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Hi,

The ray epsilon is the distance to offset new rays so they don't intersect with the originating geometry,
and the RRprob is the probability of terminating the path randomly during raytracing.

You should'nt have to change these as they are good defaults and they are only meant for testing/debugging by developers or for fault analysis.

glass should reflect fine ?
can you show the issue with screenshots or something ?

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Post Reply

Return to “General Discussion”