Hi
the Scattering Medium in my C4D Plugin (3 Alpha, 3 Beta) works wrong for me.
for Example:
this is what i get with the "Raspberry" Material from Live DB in the 2.25 Version
And this i get with the 3.Alpha, Beta
Another Example:
This is the "Red Reflective Skin" from Live DB in 2.25
and this is the same Material in 3.Alpha and Beta
Win 7 x64
GTX 750TI
C4D R17
Regards Michael
Wrong SSS(SOLVED)
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Ok, here is what i've found out so far.
The Absorption Channel in the Scattering Medium works inverse in the 3 Alpha v and above.
The Standelone has a "Invert Absorption" checkbox to fix that, but how can i fix that in my Plugin?
Regards Michael
The Absorption Channel in the Scattering Medium works inverse in the 3 Alpha v and above.
The Standelone has a "Invert Absorption" checkbox to fix that, but how can i fix that in my Plugin?
Regards Michael
If there is a difference vs. standalone that's forgotten to change. I'll change it on a next build.
Just use a invert node as a workaround or change you colors.
Please post next bug reports for an alpha or beta in version's topic. It's becoming confusing to follow up.
Just use a invert node as a workaround or change you colors.
Please post next bug reports for an alpha or beta in version's topic. It's becoming confusing to follow up.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw