Hi,
Two things this morning in production :
- I've seen render region work perfectly except with Alpha chanel and/or Keep Environnement turn on. Render region is OK but we see all background.
- I've a halo problem on my leaf texture with Alpha chanel and Keep Environnement turn on. See attached
Thanks in advance
Franck
Render region and texture pb
Moderator: juanjgon
- BorderLine
- Posts: 291
- Joined: Sun Mar 24, 2013 5:30 pm
Yes, native compositing ! OK !
Oliv - thanks ! Where i find the premultiply on or off ?
Thanks
Oliv - thanks ! Where i find the premultiply on or off ?
Thanks
Yes, sorry, the LW compositing function is something external to Octane, made by the plugin using the alpha channel, an currently can't work with the Octane render region tool.BorderLine wrote:Yes, native compositing ! OK !
Oliv - thanks ! Where i find the premultiply on or off ?
Thanks
The premultiply option is in the render target imager node.
-Juanjo
- BorderLine
- Posts: 291
- Joined: Sun Mar 24, 2013 5:30 pm
Same halo problem with premultiply option !
- BorderLine
- Posts: 291
- Joined: Sun Mar 24, 2013 5:30 pm
No, full or region ! It's keep environment who is problematic, and not only on the leafs.
As far I know the keep environment feature doesn't work fine some times with the alpha channel, in fact this feature was deprecated some time ago and later added again. If you are rendering an alpha channel, I suppose that the best workflow is to add the background in post.
-Juanjo
-Juanjo