Animation Export OcDS to OR Standalone - State 3.0.12.20

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

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linvanchene
Licensed Customer
Posts: 783
Joined: Mon Mar 25, 2013 10:58 pm
Location: Switzerland

A lot of issues concerning Animation with the OcDS plugin have been addressed.

What remains troubling in a seemingly unfinished state is animation export to OR standalone.

What is working?
You can animate OctaneRender specific parameters in OcDS.
When exporting the scene as ORBX and opening it in OR standalone there will be a timeline and the animated OR native parameters have been imported.

What is not working?

- Translation, Rotation, etc of even simple objects like a sphere are not carried over to OR standalone with ORBX export
- Changing the pose of figures are not carried over to OR standalone.

-> After importing the ORBX in OR standalone there is no visible timeline even when the animation rendered properly in the OcDS plugin.

- - -

Example Test Scene - Sphere Z Translated and Pose Change G3F:
Scene state frame 01
Scene state frame 01
Scene state frame 10
Scene state frame 10
10 Frame Animation rendered properly in OcDS plugin
10 Frame Animation rendered properly in OcDS plugin
ORBX scene export AFTER viewport was active once
ORBX scene export AFTER viewport was active once
ORBX import in OR standalone - No timeline available
ORBX import in OR standalone - No timeline available
- - -

Test Scene:
I put only the .duf in the .zip because the ORBX with 120+ MB seems to be large to be attached.
Animation Export Test Genesis 3 Female Sphere.zip
(572.69 KiB) Downloaded 176 times
- - -

-> As far as I am aware .ORBX animation export of translated, pose changed, morphed changed figures to OR standalone has probably never worked before.

I was under the impression that those are known issues and were supposed to be fixed together with Object Motion Blur.
Last edited by linvanchene on Wed May 11, 2016 2:22 pm, edited 3 times in total.
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linvanchene
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Posts: 783
Joined: Mon Mar 25, 2013 10:58 pm
Location: Switzerland

To make sure I double checked with an other example

Genesis 3 Male
Morph "Heavy" applied at frame 10.

Example 2: Animation export of morphed figures from OcDS to OR standalone
Scene State Frame 01
Scene State Frame 01
Make sure to select TRSV in keymate to actually see the morph Values.

It can take some scrolling down to find the Heavy Morph...
Scene State Frame 10
Scene State Frame 10
10 Frame Animation rendered properly in OcDS
10 Frame Animation rendered properly in OcDS
Export Scene as ORBX
Export Scene as ORBX
Result:
ORBX Import OR Standalone - No timeline
ORBX Import OR Standalone - No timeline
-> Morph Animations that are detected and working in OcDs do not show up after importing the .ORBX in OR standalone.
The timeline is missing.

- - -

Test Scene as .duf in .zip:
Animation Export Test - Morphing Genesis 3 Male.zip
(213.63 KiB) Downloaded 179 times
- - -
Win 10 Pro 64bit | Rendering: 2 x ASUS GeForce RTX 2080 Ti TURBO | Asus RTX NVLink Bridge 4-Slot | Intel Core i7 5820K | ASUS X99-E WS| 64 GB RAM
FAQ: OctaneRender for DAZ Studio - FAQ link collection
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face_off
Octane Plugin Developer
Posts: 15696
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Thanks for posting this. If I use the Alembic Export->Start Export option in the System tab of the plugin (3.0.12.20), then open the resulting OCS file in Octane Standalone, the Heavy morph change is being rendered correctly. When you use the Complete Scene button, it only exports the meshes and transforms each frame, not the mesh vertex changes.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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