Mixing displacements.

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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joshkitney
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Posts: 49
Joined: Tue Sep 29, 2015 7:09 am

Hi
I was playing around with mixing textures and when I did that the displacements died. There is a pin on the mix texture for displacements of course but I could mix them together to show up in their respective areas.
Any ideas?
Rock.png
sand.png
Combined.png
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oguzbir
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No you can't do that..
You should be mixing them in photoshop.
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joshkitney
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Joined: Tue Sep 29, 2015 7:09 am

Bah Humbug!
Is that an Otoy thing or an Otoy/Modo thing?
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face_off
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It's a limitation with the current version of Octane. Displacement is directly via a single texturemap - procedural nodes are ingnored.

Paul
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joshkitney
Licensed Customer
Posts: 49
Joined: Tue Sep 29, 2015 7:09 am

face_off wrote:It's a limitation with the current version of Octane. Displacement is directly via a single texturemap - procedural nodes are ingnored.

Paul
Well... looks like a new feature for 3.X.X
:)
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