Hi
I was playing around with mixing textures and when I did that the displacements died. There is a pin on the mix texture for displacements of course but I could mix them together to show up in their respective areas.
Any ideas?
Mixing displacements.
Moderator: face_off
- joshkitney
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- Joined: Tue Sep 29, 2015 7:09 am
i7 5960X Haswell-E 8-Core OC 4.2GHz // 2x GTX 980 Ti Superclocked+, 1 GTX 670 // 64GB's // Windows 10
No you can't do that..
You should be mixing them in photoshop.
You should be mixing them in photoshop.
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- joshkitney
- Posts: 49
- Joined: Tue Sep 29, 2015 7:09 am
Bah Humbug!
Is that an Otoy thing or an Otoy/Modo thing?
Is that an Otoy thing or an Otoy/Modo thing?
i7 5960X Haswell-E 8-Core OC 4.2GHz // 2x GTX 980 Ti Superclocked+, 1 GTX 670 // 64GB's // Windows 10
It's a limitation with the current version of Octane. Displacement is directly via a single texturemap - procedural nodes are ingnored.
Paul
Paul
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- joshkitney
- Posts: 49
- Joined: Tue Sep 29, 2015 7:09 am
Well... looks like a new feature for 3.X.Xface_off wrote:It's a limitation with the current version of Octane. Displacement is directly via a single texturemap - procedural nodes are ingnored.
Paul

i7 5960X Haswell-E 8-Core OC 4.2GHz // 2x GTX 980 Ti Superclocked+, 1 GTX 670 // 64GB's // Windows 10