Smoke, fire, explosion.. I'm testing things here on my own with temperature, density and burn channels, but I'm not getting anywhere.
I can get it to render flames, but it's not affecting the shading of the smoke. The fire is also very bright and overexposed.
The smoke is bland and very seethrough. Not much shading going on.




Invert absorption is probably the wrong thing, but I thought it made better looking smoke.