Format: v<Octane engine version> - <plugin version>
This is the alpha release, so any issues are expected. Please report the bugs here. For feature requests and other conversations - please use other threads or create a new ones...
Currently the only work on implementing a support of new features that still popping up in all the new 3.X rendering engine releases and bugfixing of already implemented ones will be going on for this plugin. If I will have time in between of this and the other urgent projects I work on - I will be adding some new features of the plugin itself...
Changes of the 3.1 version
- New 3.0 alpha 10 engine.
- Implemented a support of 3ds Max 2017.
- Implemented an opportunity to set up custom channel-IDs of VDB file in Octane OpenVDB object. Leave them empty to use defaults.
- Implemented "3ds Max gamma hack" checkbox feature to workaround the lack of separate gamma setup for render viewport in 3ds Max. Usable only if you need to use camera curves applied on Octane level. Don't use it for linear workflow.
- Added "Minimum" and "Size" fields to baking camera properties.
- Implemented the opportunity to use F-Stop in camera instead of Aperture.
- Improved auto file naming for deep image saved after final render is finished.
- Fixed transform bug in image textures.
- Fixed bug: wrong medium "invert absorption" value after conversion.
- Fixed bug: ortho views rendered incorrectly in final render mode.
- A couple of minor fixes and improvements...
viewtopic.php?f=33&t=53732
You can read about new features of OctaneRender™ 3.00 here:
viewtopic.php?f=33&t=51679
These features are supposed to work in the plugin starting with first alpha version. If something does not for you - you can report it here.
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THIS MAJOR VERSION'S SCENE FORMAT IS NOT COMPATIBLE WITH PRE-2.0 PLUGIN VERSIONS! DON'T SWITCH THE CURRENT CRITICAL PROJECTS TO THIS AND LATER RELEASES!!!
Read the changelog of 2.X branch and discussions in previous threads of 2.X versions.
You can use the materials export/import to/from LocalDB to transfer the materials between 1.X branch versions and current versions.
Or the 2-stage converter.
OctaneRender for 3ds Max 3.0a10 - 3.1
For network slave and daemon please download standalone installer here:
viewtopic.php?f=33&t=53732
Please, if you decided to post here:
- Please only report a bugs here. For feature requests and other conversations - please use other threads or create a new ones.
- Give a meaningful description about what you think is wrong and how to reproduce it (in addition to screenshots if any). I can't solve the "one screenshot" rebuses without any meaningful description...
- If you use Google-translator to post here - check please what you got before posting it, and edit it before posting. Ask your friends to check it if you don't speak English. These threads have got overfilled by Google-translator balderdash that is impossible to understand.
- Don't post here the reports about how Octane rendering engine works - use the Octane Standalone forum sections for that.
- If you like to discuss something about the plugin - create a separate thread, don't flood in these testing threads please.
- If you see your post silently deleted from here - you have violated some of above TEST-versions threads rules. These threads need to be kept clean - because they are directly used as the source for fixing and improving the plugin.