Hi
I have two objects sharing the same material. The material contains a logo image, which I want to be spread over the two. I tried placing it with camera mapping in the texture tag.
It works. But it loops the texture, even when tile is switched of.
I also tried doing it with the projection in the octane imageTexture, but I get the same mapping for both objects.
Any help?
Thanks,
Jakob
Do not loop texture
Moderators: ChrisHekman, aoktar
Check border mode in imagetexture.
Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- jakobwagner
- Posts: 5
- Joined: Fri Aug 21, 2015 2:07 pm
That's the one. Thank you. And world space under position.