Lights go off after first frame is rendered in batch[SOLVED]
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G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
After the first frame is rendered the lights go out. Only the light from the environment remains. I had the same problem a long time ago and thought there was a fix for this but I cant find it anywhere in the forum.
Win 7 x64 | i7-4930 | 64gb | 4x gtx 780Ti 3gb
- QuinceHungaryKft
- Posts: 25
- Joined: Mon Mar 07, 2016 12:01 pm
Was this ever solved? if so I'd like to know the answer too.
I've only experienced this when the light's transform is not set to global.
Please let me know,
Thanks
I've only experienced this when the light's transform is not set to global.
Please let me know,
Thanks
Yes it seems this kind of issue with Octane light is gone in the V3 plugin.QuinceHungaryKft wrote:Was this ever solved? if so I'd like to know the answer too.
I've only experienced this when the light's transform is not set to global.
Not sure if this was relative to geometry type badly handled or wrong scene scale applied to light but this have been fixed in the plugin in general I think.
Pascal ANDRE