How to render 20.000px-wide frame?

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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portnicki
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Hi,

I'm rendering a huge image (like 1m long 300dpi).
Actually I can not render this as I'm running out of VRAM. But the object I want to render doesn't fill the whole frame so I found this script by Adam O'Hern: http://www.mechanicalcolor.com/modo-kits/cropper

I haven't bought it yet. Here's what Adam had to say about the Octane support:
previous user many months ago tried Cropper with Octane and found that it didn't work. We eventually figured out that it was because Octane ignored MODO's filmback settings altogether. We reported the problem, but I don't know if they fixed it.

Any chance on fixing this Paul? :P

.... or maybe there's some other way to render out a bigger image in Octane (for example cut the render frame into multiple, smaller frames somehow? without altering the camera angle).
My frame is somewhere at 14 000 px on the longer side right now. I need at least 20 000px.
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face_off
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Any chance on fixing this Paul?
Yes, I believe that this was fixed. If you are running out of VRAM, try exporting to Octane Standalone (so there is no Modo VRAM overhead), turn on OutOfCore textures, and set Kernel->Parallel Samples to 1.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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portnicki
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face_off wrote:
Any chance on fixing this Paul?
Yes, I believe that this was fixed. If you are running out of VRAM, try exporting to Octane Standalone (so there is no Modo VRAM overhead), turn on OutOfCore textures, and set Kernel->Parallel Samples to 1.

Paul
The cropper plugin works flawlessly!

Just this "Use modo film offset" needs to be ticked, that's all.

Thanks for the other suggestions but in my case it's just the frame size that is killing my VRAM, textures arent really that big (I don't know how much 'headroom' modo takes away, but it's probably much less than 1GB, right?)

Anyway, it's all good now.
Thanks again Paul.
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https://www.behance.net/Auror
OlaHaldor
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face_off wrote:If you are running out of VRAM, try exporting to Octane Standalone (so there is no Modo VRAM overhead), turn on OutOfCore textures, and set Kernel->Parallel Samples to 1.

Paul
Does that mean Octane in Modo does not have "out of core" function and it must go to the standalone?
Modo & LightWave 3D | Win 10 x64 | RTX 2080 Ti | Threadripper 2920x | 128GB
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face_off
Octane Plugin Developer
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Joined: Fri May 25, 2012 10:52 am
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Does that mean Octane in Modo does not have "out of core" function and it must go to the standalone?
The plugin has Out of Core Textures. But Modo using some VRAM for it's own processing, so if you are desperate for VRAM exported to Standalone might get you a little more.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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