no files writen during render [SOLVED]

Sub forum for bug reports

Moderator: JimStar

Forum rules
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Post Reply
Wenneker
Licensed Customer
Posts: 111
Joined: Mon Jun 02, 2014 4:12 pm

If the filename contains a period and <scene> is used in the naming field no files are written. The renderer points to a non-existing path.
if the filename is Balloon_Cached.001.mb the resulting render points to either a folder with the name of the temporary mb file or a non-existent path like "Balloon_Cached_All.001/Balloon_Cached.exr"
Also the file numbering no longer works in these cases.
Win 7 x64 | i7-4930 | 64gb | 4x gtx 780Ti 3gb
calus
Licensed Customer
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

Right, same issue here with 2.24.2 - 7.24 plugin, using a period ( . ) in the filename .
Works fine if an underscore ( _ ) is used instead.
Pascal ANDRE
k.a.schubert
OctaneRender Team
Posts: 137
Joined: Mon Feb 22, 2016 2:52 am

The filenaming uses periods for splitting the string the plugin gets from maya.

I have to see how I can change that, if you guys need to have periods in your filenames.

Best,
Kai
Wenneker
Licensed Customer
Posts: 111
Joined: Mon Jun 02, 2014 4:12 pm

It's not absolutely necessary for me but I would be handy as it's the default way maya versions your files.
CTRL + ALT + s (increment and save) results in yourFileName.001.mb
Win 7 x64 | i7-4930 | 64gb | 4x gtx 780Ti 3gb
k.a.schubert
OctaneRender Team
Posts: 137
Joined: Mon Feb 22, 2016 2:52 am

Ah, thanks for the info.

Then I will add redoing the filenaming to my tasks, but it could take a bit.

Best Kai
Wenneker
Licensed Customer
Posts: 111
Joined: Mon Jun 02, 2014 4:12 pm

it's not mission critical so that's ok. ;)
Win 7 x64 | i7-4930 | 64gb | 4x gtx 780Ti 3gb
zboog
Licensed Customer
Posts: 59
Joined: Tue May 18, 2010 6:48 pm
Location: NYC

I haven't tested it recently, but last time I checked you couldn't render a sequence with directory names "ie: directory/directory/filename.exr" unless the directories were already created. Other render engines will just create the directory if needed, but Octane just chugs along through the render without saving the files.
calus
Licensed Customer
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

zboog wrote:I haven't tested it recently, but last time I checked you couldn't render a sequence with directory names "ie: directory/directory/filename.exr" unless the directories were already created. Other render engines will just create the directory if needed, but Octane just chugs along through the render without saving the files.
Indeed multilevel sub-directory fails in 7.24.
Both bugs are regressions (they were not in 7.6).
Pascal ANDRE
calus
Licensed Customer
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

Both bugs are still in OctaneRender for Maya 3.05.1 - 9.16


Bug1: BatchRender doesn't work when there is a dot is the scene name.
DotInNameBatchRenderBug.0001.mb.zip
(12.83 KiB) Downloaded 264 times
To reproduce batchRender the attached scene.


Bug2: BatchRender doesn't work with more than one level of subdirectory in the output path.
SubdirectoryBatchRenderBug.zip
(12.83 KiB) Downloaded 277 times
To reproduce batchRender the attached scene.
Pascal ANDRE
calus
Licensed Customer
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

Both bugs are fixed in OctaneRender® for Maya® 3.05.2 - 9.19 :)
Pascal ANDRE
Post Reply

Return to “Bug Reports”