Hey there all,
I am mostly a game artist and therefore have the need to use PBR/PBS so I am wondering if that is currently possible in Octane 2.x or 3.x ? Also, is it currently possible to bake lighting/shadows/ao/etc as I would very much like to use Octane and then get it all into the engine (Unity).
Thanks in advance,
Thomas Pasieka
PBR and Baking questions
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Hi Thomas,
about PBR, for now there is a material preset for QUIXEL made by miko3d in the Live DB and it seems to works also with other PBR apps:
viewtopic.php?f=9&t=51470&hilit=PBR+quixel
About baking, only OctaneRender v3 can bake what you want and in the near future there will be integration with Unreal:
viewtopic.php?f=40&t=51954&start=10#p260775
Here is a video of a lua script for the baking feature in action in Octane v3:
https://vimeo.com/155954955
ciao beppe
about PBR, for now there is a material preset for QUIXEL made by miko3d in the Live DB and it seems to works also with other PBR apps:
viewtopic.php?f=9&t=51470&hilit=PBR+quixel
About baking, only OctaneRender v3 can bake what you want and in the near future there will be integration with Unreal:
viewtopic.php?f=40&t=51954&start=10#p260775
Here is a video of a lua script for the baking feature in action in Octane v3:
https://vimeo.com/155954955
ciao beppe
- ThomasPasieka
- Posts: 9
- Joined: Thu Jun 11, 2015 11:57 am
Hey there @bepeg4d
Thanks for the links and all. I am mainly interested in Unity and Octane 3. How does that work currently? Is there a workflow example or link to check out you know of?
Thomas
Thanks for the links and all. I am mainly interested in Unity and Octane 3. How does that work currently? Is there a workflow example or link to check out you know of?
Thomas
- ThomasPasieka
- Posts: 9
- Joined: Thu Jun 11, 2015 11:57 am
Hi and thanks for the info. I am a Unity Engine user so I assume this will work as well?