PBR and Baking questions

A public forum for discussing and asking questions about the demo version of Octane Render.
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Post Reply
ThomasPasieka
Posts: 9
Joined: Thu Jun 11, 2015 11:57 am

Hey there all,

I am mostly a game artist and therefore have the need to use PBR/PBS so I am wondering if that is currently possible in Octane 2.x or 3.x ? Also, is it currently possible to bake lighting/shadows/ao/etc as I would very much like to use Octane and then get it all into the engine (Unity).

Thanks in advance,

Thomas Pasieka
ThomasPasieka
Posts: 9
Joined: Thu Jun 11, 2015 11:57 am

Anybody!?



Thomas
User avatar
bepeg4d
Octane Guru
Posts: 10352
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi Thomas,
about PBR, for now there is a material preset for QUIXEL made by miko3d in the Live DB and it seems to works also with other PBR apps:
viewtopic.php?f=9&t=51470&hilit=PBR+quixel
About baking, only OctaneRender v3 can bake what you want and in the near future there will be integration with Unreal:
viewtopic.php?f=40&t=51954&start=10#p260775
Here is a video of a lua script for the baking feature in action in Octane v3:
https://vimeo.com/155954955

ciao beppe
ThomasPasieka
Posts: 9
Joined: Thu Jun 11, 2015 11:57 am

Hey there @bepeg4d

Thanks for the links and all. I am mainly interested in Unity and Octane 3. How does that work currently? Is there a workflow example or link to check out you know of?

Thomas
ThomasPasieka
Posts: 9
Joined: Thu Jun 11, 2015 11:57 am

Hi and thanks for the info. I am a Unity Engine user so I assume this will work as well?
Post Reply

Return to “Demo Version Questions & Discussion”