insert a .vdb file inside Octane 3/C4D and make visible..?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

Post Reply
lassinger
Licensed Customer
Posts: 125
Joined: Tue Jun 01, 2010 5:34 pm
Contact:

Hi there,

for example:
if i have the Cloud-Kit (http://www.thinkparticle.com/product/th ... cloud-kit/), how i load a .vdb-File and how make it visible..?


Thank You!
.
.
.
http://www.larsnaglerworks.com
http://www.behance.net/LarsNagler
http://cargocollective.com/larsnaglerworks

Mac Pro 5.1 :: 3,33 GHz 6-Core Intel Xeon :: Mac Pro Nvidia GTX680 4 Gig :: 32GB :: C4D 13 Studio :: Octane Renderer
OP-1
User avatar
Yambo
Licensed Customer
Posts: 345
Joined: Tue May 12, 2015 1:37 pm
Location: Tel Aviv, Israel

Just load it via the Volume fog object.

Then play with import unit, medium density, and reduce the volume step length in the kernel settings.
4x 980ti EVGA | 5930k | Asus X99 E WS 3.1 | corsair 64GB RAM |SSD 500GB system + SSD 2TB working files + 6TB HDD storage WD |
Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0 :)

https://yambo.me
lassinger
Licensed Customer
Posts: 125
Joined: Tue Jun 01, 2010 5:34 pm
Contact:

mmmh... so success...
is the kind of kernel important..?


Yambo wrote:Just load it via the Volume fog object.

Then play with import unit, medium density, and reduce the volume step length in the kernel settings.
.
.
.
http://www.larsnaglerworks.com
http://www.behance.net/LarsNagler
http://cargocollective.com/larsnaglerworks

Mac Pro 5.1 :: 3,33 GHz 6-Core Intel Xeon :: Mac Pro Nvidia GTX680 4 Gig :: 32GB :: C4D 13 Studio :: Octane Renderer
OP-1
User avatar
Yambo
Licensed Customer
Posts: 345
Joined: Tue May 12, 2015 1:37 pm
Location: Tel Aviv, Israel

:)
Attachments
2016-03-30_16-52-20.mp4
(7.33 MiB) Downloaded 3014 times
4x 980ti EVGA | 5930k | Asus X99 E WS 3.1 | corsair 64GB RAM |SSD 500GB system + SSD 2TB working files + 6TB HDD storage WD |
Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0 :)

https://yambo.me
lassinger
Licensed Customer
Posts: 125
Joined: Tue Jun 01, 2010 5:34 pm
Contact:

thanks... ich will try it again... ;)

Yambo wrote::)
.
.
.
http://www.larsnaglerworks.com
http://www.behance.net/LarsNagler
http://cargocollective.com/larsnaglerworks

Mac Pro 5.1 :: 3,33 GHz 6-Core Intel Xeon :: Mac Pro Nvidia GTX680 4 Gig :: 32GB :: C4D 13 Studio :: Octane Renderer
OP-1
byronfillmore
Licensed Customer
Posts: 14
Joined: Mon Dec 01, 2014 7:19 pm

Yambo wrote:Just load it via the Volume fog object.

Then play with import unit, medium density, and reduce the volume step length in the kernel settings.
I have downloaded the latest Beta version and do not see an option to adjust "Volume Step Length"...

Has this feature been renamed or moved?

Thanks in advance.
User avatar
haze
OctaneRender Team
Posts: 1003
Joined: Sun Feb 08, 2015 8:57 pm

We've moved the volume step length to the volume node, so that you can have different step lengths for different volumes :)
calus
Licensed Customer
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

In the medium tab, unfold the Volume Medium Node to see it.
steplenght.jpg
steplenght.jpg (21.04 KiB) Viewed 3015 times
Pascal ANDRE
yafet
Licensed Customer
Posts: 7
Joined: Fri Apr 10, 2015 5:25 pm

sometimes changing to units from meters to decameters can help to make it visible in the first place.then you can move onto adjusting the volume parameters.
bertritude
Licensed Customer
Posts: 143
Joined: Sun Aug 09, 2015 4:30 pm

yes, I had to put unity in hectometer to see something...

but after few ajustments, it's very nice :D
Post Reply

Return to “Maxon Cinema 4D”