displacement not smoothing the surface plus seams

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Roboto
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Posts: 34
Joined: Mon Nov 09, 2015 8:21 pm

I have this issue with the displacement map.

First I need to add a nurbs object to the mesh to get the proper surface, which it shouldnt be this way.
Also seams between polygons.

any ideas?
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pants_3.jpg
pants_2.jpg
pants_1.jpg
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atome451
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Hi,

I'm not sure it will help in this case but you should try to play with a higher value in Phong tag.
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Roboto
Licensed Customer
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Joined: Mon Nov 09, 2015 8:21 pm

phong tag is not related to this issue unfortunately.

:(
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aoktar
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Octane doesn't make any modifications to meshes to keep continuity as vray. Btw vray is not real time renderer as Octane and not a gpu renderer. So not a logical comparison. Just you should provide better triangle normalisation. Make a search in forum about the topic. I remember some posts with samples.
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Roboto
Licensed Customer
Posts: 34
Joined: Mon Nov 09, 2015 8:21 pm

Hi Aoktar!

Vray does indeed render real time via GPU as well. It does have CPU and GPU rendering since V 3
I made a search in the forum, but haven't found any information related to this topic aside from one example having the same issue.
The seams can be solved by tweaking the map on the edges where it separates. but the difference between the sculpted mesh and the low res + disp is really weird

double checked my mesh. All normals+Geo are ok.
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