I have this issue with the displacement map.
First I need to add a nurbs object to the mesh to get the proper surface, which it shouldnt be this way.
Also seams between polygons.
any ideas?
displacement not smoothing the surface plus seams
Moderators: ChrisHekman, aoktar
Hi,
I'm not sure it will help in this case but you should try to play with a higher value in Phong tag.
I'm not sure it will help in this case but you should try to play with a higher value in Phong tag.
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Sorry for my bad english...
Sorry for my bad english...
Octane doesn't make any modifications to meshes to keep continuity as vray. Btw vray is not real time renderer as Octane and not a gpu renderer. So not a logical comparison. Just you should provide better triangle normalisation. Make a search in forum about the topic. I remember some posts with samples.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi Aoktar!
Vray does indeed render real time via GPU as well. It does have CPU and GPU rendering since V 3
I made a search in the forum, but haven't found any information related to this topic aside from one example having the same issue.
The seams can be solved by tweaking the map on the edges where it separates. but the difference between the sculpted mesh and the low res + disp is really weird
double checked my mesh. All normals+Geo are ok.
Vray does indeed render real time via GPU as well. It does have CPU and GPU rendering since V 3
I made a search in the forum, but haven't found any information related to this topic aside from one example having the same issue.
The seams can be solved by tweaking the map on the edges where it separates. but the difference between the sculpted mesh and the low res + disp is really weird
double checked my mesh. All normals+Geo are ok.