hi.
i make some sculpt model...
but some problem on octane render..
i think setting is correct, but result is devastating .
but this displacement is good working..! on c4d original renderer...!!!
somebody help me?
i'm attach my files...
Broken Displacements...
Moderators: ChrisHekman, aoktar
Hi gogopig,
the Octane displacement is completely different compared with the c4d internal one. In particular, it only works with black and white images, possibly with high depth. Always use an Imagetexture node before loading any kind of texture in c4dOctane.
Another important aspect is that a correct UV unwrap is needed without overlapping polygons. The uv unwrap of your mesh was not good, could you retry with this version, please? ciao beppe
the Octane displacement is completely different compared with the c4d internal one. In particular, it only works with black and white images, possibly with high depth. Always use an Imagetexture node before loading any kind of texture in c4dOctane.
Another important aspect is that a correct UV unwrap is needed without overlapping polygons. The uv unwrap of your mesh was not good, could you retry with this version, please? ciao beppe
thanks your Reply bepe.bepeg4d wrote:Hi gogopig,
the Octane displacement is completely different compared with the c4d internal one. In particular, it only works with black and white images, possibly with high depth. Always use an Imagetexture node before loading any kind of texture in c4dOctane.
Another important aspect is that a correct UV unwrap is needed without overlapping polygons. The uv unwrap of your mesh was not good, could you retry with this version, please?
ciao beppe
but i not yet resolved this problem. I try Grayscale displacement map, good UV map.
but still problem... Still too difficult for beginners.
hi,
here is my attempt, it's not perfect, probably with 8k texture would be better
the sculpt displacement is totally different and the only one that seems similar is in rgb world mode, round geometry active, type normal, inverted active
http://www.beppegullotta.it/testV3/failsculpt_b.c4d.7z
ciao beppe
edit: I forgot to mention that I have used the v3 alpha 6 where the shift value is changed in mid level.
viewtopic.php?f=85&t=51856
here is my attempt, it's not perfect, probably with 8k texture would be better

the sculpt displacement is totally different and the only one that seems similar is in rgb world mode, round geometry active, type normal, inverted active

http://www.beppegullotta.it/testV3/failsculpt_b.c4d.7z
ciao beppe
edit: I forgot to mention that I have used the v3 alpha 6 where the shift value is changed in mid level.
viewtopic.php?f=85&t=51856