




important is that you play after you link for example a hdri as input in the octane scatter medium node (input is absorbtion and scattering) that you go in the node and play with the density...also you have to play with the medium range in the DL Environment if you link the hdri as texture in there...
happy rendering!
here also as anim seq...
https://youtu.be/CKLZdl0E0Nw
snip lwguru