Hi Guys,
Quick question about Octane texture I try to do it a kind of hardware hatching shader I manage to get really cool results but I was looking at a paper http://www.cs.utah.edu/~emilp/papers/praun01rth.pdf or http://www.cs.utah.edu/~emilp/research.html and I was think if is a way to achieve this , Basically my version I use octane Falloff Texture but I would like get a value from the light shape so I could map the different texture about the light I manage to get something from a Matcap normal and project as a mask but doesn't work as a shape...
Please any advise????
best
Jo
here some test from Octane I use a cube projection and falloff texture for mask plus dirt textures.
Hardware hatching
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- Jolbertoquini
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- Jolbertoquini
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Quick test with Octane what I'm tried to do it was a kind of hardware hatching render.
I'm try to achieve this effect,I still need find how to use a light value for texture so the effect
will be drived by the light source, from now is only a facing ration effect.
I use Direct Light Kernel and full hd 7 seconds
(just to upload could be reduce to 4 sec)
If anyone have a idea how to get a light value without UV requirement.
For all this I don't use UVS.
here a video and High resolution:
https://vimeo.com/160091861
I'm try to achieve this effect,I still need find how to use a light value for texture so the effect
will be drived by the light source, from now is only a facing ration effect.
I use Direct Light Kernel and full hd 7 seconds

If anyone have a idea how to get a light value without UV requirement.
For all this I don't use UVS.
here a video and High resolution:
https://vimeo.com/160091861
Octane Render for Maya.
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
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try I don't know whether ?
https://www.youtube.com/watch?v=BFOoHD5 ... e=youtu.be
https://www.youtube.com/watch?v=BFOoHD5 ... e=youtu.be
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- Jolbertoquini
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I'm doing this already if see my comment I use falloff texture to blend different values but this are based at facing ratio of the camera quite a blue channel on a point world.(mesh)Goldisart wrote:try I don't know whether ?
https://www.youtube.com/watch?v=BFOoHD5 ... e=youtu.be
This Technics I'm use already to achieve some results...
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- Jolbertoquini
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Great Idea ... Yes if I manage heheheGoldisart wrote:I'm also very interested - I hope you will succeed and you lay out a lesson

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