I've been trying for the last week to recreate this look of light and shadows on an uneven surface but I cannot seem to find a way to do it with Octane's physical lighting. I thought maybe I could just use a texture light, but that produces soft results. I might just have to go back and use non physical rendering for this, but would prefer to keep my octane workflow. Essentially its similar to Maya's barn door effect on spotlights. I figured the only way to do it would be to use the sunlight engine to mimic red sunlight flooding in through these vertical strips in the wall, but so far thats proving to be not very effective.
Any tips would be greatly appreciated!
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