Cinema 4D’s ability to sort everything in both layers plus the objectmanager was, again, a big help.
The scene took around 7.5 gigabytes of vram on two GTX Titan Xs and contained about 21mil polygons. The wide shot was rendered at 8000x4800px and took over 50h to render with the Octane 3.0 Alpha for Cinema 4D.
Thanks and shoutouts go to: Christian Behrendt, Raphael „Silverwing“ Rau, Eléonore, MCXU, my patient friends who didn’t see me in weeks ….and everyone I forgot.



