old problem: image sequence

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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miohn
Licensed Customer
Posts: 749
Joined: Sun Jun 06, 2010 3:00 pm

Hi Guys,

sorry, need your help again because I'm too stupid to get it work!

I have a jpg-sequence of 254 frames.
The sequence frames are "movie _288.jpg" to "movie_541.jpg"

In my C4D-scene I want to play my movie on a display and
exactely at frame 668 in the C4D-timeline the movie should reach
frame "movie_447"

Could someone please help me and fill out the formular:

mode:
timing:
begin:
end:
loops:

frame filmbegin:
frame filmend:
framerate:


In a very simple scene it seems to work, but in my hugh scene with many objects, xpresso, constraints etc.
it does not work. I tried everything.
I'm on 2.25 and have the sequence loaded in diffuse and luminace
without octane image texture node.
If I use image-texture-node there is no difference.

btw if I set the mode to ping-pong LV is suddelny updating the texture in LV.
Could there be a problem with updating in LV?

thanks
MIke
miohn
Licensed Customer
Posts: 749
Joined: Sun Jun 06, 2010 3:00 pm

think I got it now.

The Windows buildin Calculator was not damaged.
I did not turn on cyclic-mode.

I thought, there is no need to use the cyclic-mode when
I only want to play the movie once.
But if the moviestart should happen later as
the image sequence duration lasts it needs to be repeated.
my understanding)
Also because of the large scene, the LV-Update was always
some steps behind my inputs.

Maybe that helps anyone else.

regards
Mike
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