material conwerter

Sub forum for feature requests etc
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Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

not implemented standard Converter DirextX materials
Attachments
2016-03-15 10-14-05 Slate Material Editor.png
azen
OctaneRender Team
Posts: 789
Joined: Mon Jun 01, 2015 11:06 pm

Hi,

Converting DirectX shaders to Octane may not be possible, as Octane doesn't relate to DirectX. I will do some investigation into this to confirm, but it does seem unlikely that this can be done. I will raise questions among the other devs to get some other opinions, and get back to you as soon as I can.

Cheers,
Azen
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Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

or maybe just do a delete and a direct connection - ie ignore them for now - what would the Converter was more adaptive
azen
OctaneRender Team
Posts: 789
Joined: Mon Jun 01, 2015 11:06 pm

Hi,

That would be a reasonable solution. Hopefully, that can be added to the converter in an upcoming version. I will update this thread with more details as they become available.

Cheers,
Azen
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Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

+1
Attachments
2016-04-04_13-35-33.png
2016-04-04_13-33-15.png
User avatar
Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

+2
Attachments
2016-04-04_13-39-56.png
azen
OctaneRender Team
Posts: 789
Joined: Mon Jun 01, 2015 11:06 pm

Hi,

@Goldisart could you please provide more detail regarding the screenshots that you provided? This doesn't appear to be related directly to the issue raised by the original poster, but I assume this is a converter-related issue. From there, I will do my best to determine if the resolution is a workflow adjustment, or a bug
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