Normal and displacement maps not showing up

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boeing727223
Licensed Customer
Posts: 156
Joined: Mon Nov 14, 2011 3:37 pm

Hello,

I am using a specular skin shader on DAZ G3 characters and notice my bump maps show up just fine. If I use a Normal map or displacement map they have no effect using the specular skin shader. If I apply them to a diffuse or glossy material they show up fine. Anyone else experiencing this? I am only using one map at a time no normal/bump/displacement map combination.

One thing of many I really love about 3.00V6 is I can now bring in multiple geometries (hair and clothing) as one .OBJ and if I subdivide I don't get stray verts shooting off into CG infinity. I also notice that inverting the SSS absorption makes things a bit more realistic.....maybe just my imagination....nice work Otoy!

Mille grazie
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