Hello,
I am using a specular skin shader on DAZ G3 characters and notice my bump maps show up just fine. If I use a Normal map or displacement map they have no effect using the specular skin shader. If I apply them to a diffuse or glossy material they show up fine. Anyone else experiencing this? I am only using one map at a time no normal/bump/displacement map combination.
One thing of many I really love about 3.00V6 is I can now bring in multiple geometries (hair and clothing) as one .OBJ and if I subdivide I don't get stray verts shooting off into CG infinity. I also notice that inverting the SSS absorption makes things a bit more realistic.....maybe just my imagination....nice work Otoy!
Mille grazie
Normal and displacement maps not showing up
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.