Mix Material emission disappears when displacement turned on

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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alecmaassen
Licensed Customer
Posts: 64
Joined: Wed Jun 04, 2014 5:29 pm

Hey Everyone,

I am trying to test the mixing of two materials, one of them being a rock and the other being a blackbody emission so that they show equally at 100% (no 50-50 mix). I have that part accomplished, however whenever I add the Displacement channel in the MIX MATERIAL, my blackbody emissions get turned off. Attached are some images that help explain.

WITHOUT Displacement: http://imgur.com/c7uuy2h
Image

WITH Displacement: http://imgur.com/HxdU8wU
Image

Any help would be very much appreciated. Thanks!
JPCastel
Licensed Customer
Posts: 10
Joined: Fri Nov 27, 2015 1:08 pm

I've had this problem.

Basically, it does work, but you have to push your emission power way up! So instead of 100, it would be something like 10000.

I feel that that's a bug. Why it needs to be so high when using displacement, I don't understand.
But it does work.
Dell Precision T5600 | 2 x Xeon E5-2630 | 2 x GTX980ti
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