Toon Shading in Octane Render

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blastframe
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Hello,
Is it currently possible to create a Toon Shader with Octane Render?

This is possible with Blender's GPU Renderer, Cycles. You can also even add sketch lines with their line rendering engine, Freestyle.
Cycles.JPG
I am much more familiar with Cinema 4D and Octane. I would rather leverage my comforts there if I can. I also need to render reflections, displacements, and info passes, so I really hope there is a solution with Octane.
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Goldorak
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We have a toon shading framework we've been working on. We may share some WIP results our GTC presentation.
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gabrielefx
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I would be nice...
I requested it many times...
Fingers crossed.
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denver2
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I would be nice...
mbutler2
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Agreed, it would be great. Sketch and Toon seems so slow compared to Octane renders.
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Terryvfx
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I did some simple tests a couple of weeks ago using only render passes:

Image

And this video with side comparison too:

https://www.facebook.com/artofcoloristn ... =2&theater

I did this following this simple tutorial http://www.3dluvr.com/rogueldr/tutorial ... n_ink.html

Of course I didn't had any toon color pass but I tried a few things with filters in AE.

At the very least with this technique you can achieve the edges around the model and details.
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mauroborba
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I mean, it would be a nice feature. But I won't miss it. Octane is an Unbiased renderer, you can probably have more control for stylized render using C4D, Maya standard render engines... and probably faster, since Octane is really slow to render flat and noise free surfaces. Even rendering mattes is kind of a drag compared to any given standard render engine, right?
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mbutler2
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I did some tests using falloff and fresnel, invert, colorize. Got some pretty okay cell shading results for what I was after. And way faster than C4D's Sketch and Toon. Not as good, obviously, but great for the animatics I was doing.
JavierVerdugo
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Goldorak wrote:We have a toon shading framework we've been working on. We may share some WIP results our GTC presentation.
Is there any news about the toon shading?
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Goldorak
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JavierVerdugo wrote:
Goldorak wrote:We have a toon shading framework we've been working on. We may share some WIP results our GTC presentation.
Is there any news about the toon shading?
We've gotten it working 'in engine' (i.e. not just in post like we showed last year) using pure OSL, so that will be one option for toon rendering coming with 3.1.
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