Abstract Boxes (Lee Griggs xGen Study)

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djropi
Licensed Customer
Posts: 33
Joined: Sat Aug 09, 2014 3:11 pm

Hello everyone :D ,

Been playing with forest pack lately and came across a great tutorial by Grant Warwick on recreating the xGen particle worlds by Lee Griggs. Here are the first few renders playing around with the technique. Trickiest part is properly mapping the colors which I have to eyeball with a perspective projection. Open to any suggestions on applying the bitmap to the overall forest pack setup.

Pt 1000-2000 samples. 1920 x 1080. Always love to hear any feedback 8-)
Attachments
Turner (3.5.2016).JPG
Martin (3.7.2016).JPG
Storm (3.7.2016).JPG
alexg
Posts: 10
Joined: Fri Feb 26, 2016 7:57 pm
Location: Tampa, FL

My only feedback is that it looks great ;)
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justix
Licensed Customer
Posts: 585
Joined: Sat Feb 27, 2010 8:01 pm

Hi djropi.

I'm too trying to achieve that goal considering that the Forest Color is not yet implemented ( sadly ) and as I understand not even Multiscatter seems to manage the object color..I may be wrong.

Convert into a single mesh is pratically useless..I mean for the number of polygons created I had MAx hanging on me so not practical..

Here attached my little sample.. I did play with MS and displacement but love to know a way through this.
spikeland-test1.jpg
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
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