ANIMATION in MODO

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

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magierski
Licensed Customer
Posts: 9
Joined: Wed Nov 25, 2015 2:21 pm

Hi Guys, got one question....
how octane is working when the animation is set in modo? Is the mesh need to be LOAD in octane each frame?
I set the animation in Modo, the timeline shows everything and I hit render in Octane... I see that Octane is taking every frame as single load.
What am I looking for is a setup when Octane is just rendering on the fly... like when you are moving camera... it doesn't have to loading all meshes in scene again.
How can I setup this thing to make it faster in animation ?

Thanks a lot and sorry for my english ;)
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face_off
Octane Plugin Developer
Posts: 15714
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Camera fly-thrus (where geometry does not change) should be supported, however I just did a quick test of this and found a glitch which is causes meshes to be reloaded - which I will fix in the next release. When working correctly, you should be able to tick Kernel->Load All Frames Into Octane, and untick all Meshes Reload Mesh Each Frame When Animating. You can get around this at the moment by ticking Preferences->Octane->User Render Cache, however pls be aware there are some limitations when using the render cache (https://docs.otoy.com/Modo/?page_id=1113). More info on animation is available at https://docs.otoy.com/Modo/?page_id=998.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
marchermitte
Licensed Customer
Posts: 283
Joined: Sat May 29, 2010 9:25 pm
Location: Geneva
Contact:

Hello!
Same here, I can't render a character animated with joints. No refresh, all the frames are the same. I did use the default live geometry update, the load all frames into Octane and finaly I enabled the use modo render cache. Nothing works...
Any idea?
Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
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face_off
Octane Plugin Developer
Posts: 15714
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Same here, I can't render a character animated with joints. No refresh, all the frames are the same. I did use the default live geometry update, the load all frames into Octane and finaly I enabled the use modo render cache. Nothing works...
You need to untick Load All Frames into Octane (explained in the link in the above post). If you are still having problems, pls send me your scene.

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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