Noise in window reflection

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

frankjrmi
Licensed Customer
Posts: 40
Joined: Mon Jun 30, 2014 12:15 pm

Hi all. I've tried everything I can think of, but can't seem to get rid of the noise in the reflections of my windows. I'm using a glass material from the Octane Live DB and have my max samples cranked up to 2048. In other scenes I've created, window reflection noise has never been an issue. The problem is that this is a 300 frame animation and at the current render settings, I'm looking at 6+ minutes per frame to render...going any higher on the max samples would make the render time inefficient. In other scenes without windows, I've been able to render at 1024 or 1536 max samples in about 2 minutes per frame. I'm hoping there is another setting I can tweak that will reduce the noise (besides de-noising the entire scene in AE). Thanks in advance for any tips.
br_render_settings.JPG
Board Room Animation.jpg
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

try fake shadows.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
frankjrmi
Licensed Customer
Posts: 40
Joined: Mon Jun 30, 2014 12:15 pm

aoktar wrote:try fake shadows.
Already enabled
uncia
Licensed Customer
Posts: 147
Joined: Thu Jun 03, 2010 9:02 pm
Location: Ukraine, Kyiv

Welcome to the wonderful world of the Specular materials in Octane ;)
frankjrmi
Licensed Customer
Posts: 40
Joined: Mon Jun 30, 2014 12:15 pm

uncia wrote:Welcome to the wonderful world of the Specular materials in Octane ;)
I'm half way tempted to just get rid of the glass part of the windows and just keep the frames. The windows aren't the focal part of the scene, and noise would make them so. :(
uncia
Licensed Customer
Posts: 147
Joined: Thu Jun 03, 2010 9:02 pm
Location: Ukraine, Kyiv

Try to reduce reflection to "0" on window material. it will look ugly but can solve your problem
frankjrmi
Licensed Customer
Posts: 40
Joined: Mon Jun 30, 2014 12:15 pm

uncia wrote:Try to reduce reflection to "0" on window material. it will look ugly but can solve your problem
Thanks for the tip. I tried it, and I might as well get rid of the glass altogether if I'm going to reduce the reflection to "0". I tried different variations of reflection strength, but still have noise. I'm hoping I can keep some reflection to make the scene more realistic looking, but I'm thinking it may not be possible and still attain reasonable render times. If this was a single frame, I'd max out everything, but with 300 frames to render, that's just not realistic.
fuchsundvogel
Licensed Customer
Posts: 102
Joined: Tue Jan 06, 2015 3:21 pm

dont use specular. make a glossymat with index 1 and use a falloff in opacity.
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

uncia wrote:Welcome to the wonderful world of the Specular materials in Octane ;)
No need to spreading this. Just spend some effort on scene. Devil is in the details.

Here is a quick try.

scene:
https://render.otoy.com/plugindownloads ... i-test.rar
Attachments
a1.jpg
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
uncia
Licensed Customer
Posts: 147
Joined: Thu Jun 03, 2010 9:02 pm
Location: Ukraine, Kyiv

aoktar wrote:
uncia wrote:Welcome to the wonderful world of the Specular materials in Octane ;)
No need to spreading this. Just spend some effort on scene. Devil is on details.

This is epic !
Nothing personal.
Thank you.
Post Reply

Return to “Maxon Cinema 4D”