Hi, I have searched a while for an answer but am coming up short so am posting on the forum. Apologies if the solution is already posted somewhere.
I am looking to assign random colors to a group of mP Particles.
Currently using a Gradient Texture with an Input map of Random Color Texture to get some randomized colorization on objects. This works perfectly for separate objects as seen in the attached image. The one material is changing all the cubes colors, and also applied to the particles, which are only receiving 1 color.
I would love to be able to apply these automatic random colors to particles created in a pflow system, however cannot get the map to work in the same way it does on the separate objects.
I've tried converting the particles with the mesher compound object, and all the options I know of in the Pflow dialogs, but I am still stumped as to how to correct this issue without creating multiple different materials and using the Material Frequency Operator inside Pflow.
3ds max 2016 file here: https://www.dropbox.com/s/dgfvwp0owlzgr ... s.max?dl=0
3ds max 2013 legacy file: https://www.dropbox.com/s/z94f645psnh0y ... 3.max?dl=0
Thanks in advance for your help!
Using Random color texture with Particle Flow - PFlow
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in your event add a material static, check assign material ID, and check random and choose number of submaterials.
then apply a standard multisub material with different colors or materials.
then apply a standard multisub material with different colors or materials.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |