Export animation - newbie question

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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cheeweezz777
Licensed Customer
Posts: 23
Joined: Sun Feb 06, 2011 6:50 pm

This is probably very basic, but it isn't obvious to me after going through all the tutorials...

I have a scene in C4D that has 3 cameras animated in the stage. I have imported successfully, and tweaked my materials (the original had a lot of special "metal" materials and the like). Everything looks good, OTHER than - will Octane animate all my cameras that are set up in the stage, or can I only animate one at a time?

Also, does it just default to a .PNG? I am OK with that, just asking because I didn't see an option to select "output format". Thanks in advance for any help.

(I just noticed after setting a small "trial render" across 2 cameras, that it did indeed read my stage camera animation properly) Thanks!
Win64 Ult/i7920 6GB DDR1600/2 X GTX480 ,V.260.99 CUDA 3.0,
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cornel
Licensed Customer
Posts: 132
Joined: Sun Nov 14, 2010 11:31 pm
Location: Munich, Germany

Hey there... some short answers:

-currently, there is only a single cam per obj supported. As octane overwrites the obj for every frame, your stage object should work fine.
-currently, png is our only output format. But hey, we`re still on beta. *cross fingers* for hdr or exr.
Win 7 x64 | GTX770 Phantom 2GB | Phenom II X6 3.2GHz | 16GB
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