Alembic 'Cameras' in Standalone

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Notiusweb
Licensed Customer
Posts: 1285
Joined: Mon Nov 10, 2014 4:51 am

When you bring in an Alembic file animated object, and merge it to a non-alembic background scene via a Geometry group, is it possible to manipulate some sort of camera flow from 1st to last frame for the entire Render Target?
For example, for a zoom shot, if I could set the first frame to have a cam zoom of 10, and then last to have a cam zoom of 20 (for example), for the entire Render Target. Or is there something we can do like this...

Thanks!
-Notiusweb
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bepeg4d
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Hi Notiusweb,
in my opinion, it's far more easy to create your camera animation in your host app and export it via alembic, beside modifying the camera with Lua in standalone :roll:
here is a simple example of a zoomed camera exported from C4D to standalone via alembic:
CameraZoomMB-or.orbx.zip
(610.65 KiB) Downloaded 127 times
ciao beppe
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Notiusweb
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Posts: 1285
Joined: Mon Nov 10, 2014 4:51 am

bepeg4d wrote:Hi Notiusweb,
in my opinion, it's far more easy to create your camera animation in your host app and export it via alembic, beside modifying the camera with Lua in standalone :roll:
here is a simple example of a zoomed camera exported from C4D to standalone via alembic:
The attachment CameraZoomMB-or.orbx.zip is no longer available
ciao beppe
I see, okay, then I can layer any other scenery components I want, and they will be included in that alembic cam movement. Great!
Zoom1.jpg
Zoom2.jpg
Grazie ancora! ;)
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
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