One value > Multiple inputs

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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JakubRupa
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Is there any way to have one Value Node for multiple inputs?
When i want to plug Value Node to for example Strenght (Dirt texture) i get error message "Invalid pin connection".
Is there any way to do this?
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face_off
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The Dirt Strength is a number, not a texture, so your "Some Value" node needs to be an Octane Float Value (not a texture) and you can then plug it in to multiple Dirt Strength pins.

Paul
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JakubRupa
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I can always count on your help. Thanks Paul!
Apparently it works :) I was confused beacause float node has 3 values (X,Y,Z). And you only need to use X value for this to work (right?).

1) But I have another question. Is there a way to control multiple Octane Transform Values with different scales with one multiply value? (please see attachment)
So i have for example multiple textures mixed together and i want to have one node (assembly?) to control scale? (and same question related to float value, some multiplier? I can't connect MODO's BasicMath:Multiply)
It would be very useful when creating more complex materials, that are easy to tweak.

2) When I'm in subassembly I cant add Octane nodes > "No workspaces are active. Unable to create Octane node" (but can add modo nodes without problems).
Is it normal behaviour?
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MODO 902 SP1 + Octane 3.0.4 | Windows 10 64bit, i7 4790K, 32GB | 2 x Asus Strix GeForce GTX970 4GB
[url=be.net/JakubRupa/]Behance[/url]
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face_off
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And you only need to use X value for this to work (right?).
Correct.
1) But I have another question. Is there a way to control multiple Octane Transform Values with different scales with one multiply value? (please see attachment)
There are a few ways to do this I think. The easiest is to add an multiple Octane 3D Transform, and you can plugin a single Octane Float Value into the Scale.
2) When I'm in subassembly I cant add Octane nodes > "No workspaces are active. Unable to create Octane node" (but can add modo nodes without problems).
Is it normal behaviour?
The sub-assembly needs to be created from an Octane Override.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
JakubRupa
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Thanks Paul,
There are a few ways to do this I think. The easiest is to add an multiple Octane 3D Transform, and you can plugin a single Octane Float Value into the Scale.
Yes that works, but then i have the same the same value for each texture.
Is there a way to control multiple Octane Transform Values with different scales with one multiply value
I'll try to better explain what i mean. Let's say i have multiplied one checks texture with scale 0,5, and second checks texture with scale 0.25.
What i want is node that control size (kind of multiplier) of these two textures (which has different scales). I know that you have a lot to do, but maybe you can help me to figure it out.
MODO 902 SP1 + Octane 3.0.4 | Windows 10 64bit, i7 4790K, 32GB | 2 x Asus Strix GeForce GTX970 4GB
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JakubRupa
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Ok,
i can do this with all projections, except for uv. Because they have another thansform input.
And i can set different transforms for each texture projection and another "master" transform that is plugged into multiple textures.
But how to do this with UV projection where there is no transform input?
MODO 902 SP1 + Octane 3.0.4 | Windows 10 64bit, i7 4790K, 32GB | 2 x Asus Strix GeForce GTX970 4GB
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You cannot scale a UV transform in Octane.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
JakubRupa
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Thanks for your help, Paul!
Really appreciiate it.
MODO 902 SP1 + Octane 3.0.4 | Windows 10 64bit, i7 4790K, 32GB | 2 x Asus Strix GeForce GTX970 4GB
[url=be.net/JakubRupa/]Behance[/url]
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