Her Serenity

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Paolo Giandoso
Posts: 13
Joined: Tue Dec 15, 2015 10:29 am
Location: London
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- No one knows how the Lady came to be or what her true purpose is. She is not a woman and she's not human. Her aspect is that of a floating, robed, giant female, with a mantle of blades around her, impassive, expressionless face.
Sometimes she's seen drifting through the streets, the edge of her gown just brushing over the cobblestones. She never speaks. Those who try interfering with her erupt in horrid gashes at just the touch of her gaze and even something as superficially innocuous as tactile exposure to her shadow can flay to death.
Wise bloods find business elsewhere on those rare times she passes down the way. Eventually, her image fades and she vanishes into nothingness. Natives of Sigil view her with fearful awe, as she is the uncaring protector of their home. -

Excerpt from "Sigil and beyond"

Character presentation https://vimeo.com/154509279
Her Serenity, the Lady of Pain.
I always loved the aura of mistery around this character from the 1994 Planescape Setting, so I decided to make an homage to the tremendous skill of Zebb Cook who wrote it and Tony DiTerlizzi who illustrated it. The idea was to redesign the Lady as a 3D concept sculpture that could fit in a live action movie or a Next-Gen game's cinematic and at the same time keep her essence faithful to DiTerlizzi's and Cook' work.

Character turnaround https://vimeo.com/154220434
It was fun to imaging how the different materials and textures would look and feel in the real world, especially the rusted metal mask. I wanted the fabrics to feel rich, but also ancient and keep a limited color palette with some points of color on the face and on the little items on her belt.
Also, this is my fist time testing Substance Designer and Marvelous Designer. I am utterly amazed from the possibilities these software offer!
I hope you'll like it.
Software used: Marvelous Designer, ZBrush, Maya, Substance Designer, Octane Render, Mental Ray,VRay, Nuke, Photoshop
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"The mistress o' Sigil? Ye've not "heard"? Ye must be blessed or more cluel... eh, know little about Sigil... Lady's word's law here in Sigil. "Cept she don't say much. Dead silent she is, actually."
Hive Ward dweller
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- The Lady, Her Serenity, the most high up of all of Sigil's bloods, is a mistery wrapped in an enigma. -
Excerpt from "A Tout's Guide to Sigil"
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"Well, now, not many know about her, lad. and I'm figuring even those that know more than a little don't know too much more. She's a mistery, she is, and even should you run across her... Powers forbid... she's silent and deadly. She's not evil, far's I can tell, but she keeps the dark about herself and Sigil pretty tight. None's been able to penetrate it, and if they have, they have been mazed... Sometimes bloods will be packed off to a place where they can't do no harm. The Lady, see, she'll take a bit of Sigil, and make a little dimensional pocket out of it, a "maze". She places those that have crossed her in there and lets 'em rot.""
Ebb Creakknees, planewalker
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"Now... you can't escape getting mazed once the Lady sets her gaze on you, lad. She'll get you eventually, ho matter how hard you try and dodge her. You'll be walking down an alley, or about to step into a portal, or take a left turn down a street you have got manyfold times before, and suddently you are someplace you don't recognize. Now, mazes aren't escape-proof. There is always a way out of each one... a portal the Lady places there. You just have to figure out where it is and how to use it."
Ebb Creakknees, planewalker
Special thanks to Giancarlo Gallinoro for the support with the VRay volumetrics in the turnaround videos and to Christopher Brändström for sharing his workaround on how retopologizing MD meshes and keep the UVs intact.

All rights of the "Planescape Setting", the "Torment" game and the "Lady of Pain" character belongs to WotC.
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glimpse
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Posts: 3740
Joined: Wed Jan 26, 2011 2:17 pm
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wow! Now that's impressive.
Those textures..& then lighting.. =)
Thanks for sharing!
pixym
Licensed Customer
Posts: 597
Joined: Thu Jan 21, 2010 4:27 pm
Location: French West Indies

Well done, I really like the character and the renders…
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