Excuse me, maybe I have not found the right answer to this problem..
But Why the perspective correction does not work ?
thanks
perspective correction does not work
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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
I'm still using v2.13 and I can now confirm that perspective correct, keep upright doesnt work.
It used to work as 1.19 that using max standard camera and applying a camera correction modifier. now that seems to be broken
It used to work as 1.19 that using max standard camera and applying a camera correction modifier. now that seems to be broken
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windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
- voltaire585
- Posts: 91
- Joined: Sun Jun 08, 2014 7:37 am
I kind of find the better solution is to just a flat camera with Y offset in the camera parameters. I think it would be more geometrically accurate that the squeezing and crunching of the max perspective modifier. Just my 2c