What am I doing wrong?
Notice the dark areas behind the couch.
Direct light does not illuminate these areas or am I doing something wrong?
Only works with path tracing?
Thanks,
JJacques
Thanks for the reply, but I wonder if this is a characteristic of direct light. This method does not support Diffuse Reflections?MaTtY631990 wrote:You can fake the look to pathtracing in the direct lighting mode, give it a try. add a little bit of power to the texture environment slot and maybe play with the colour. and if so just make your windows darker so it does not brighten the sky outside.
Thanks for the help but imagine a scene where there is no light from outside. All light must come from inside the house.face wrote:Play with the environment.
Set the power value greater as 0.
The walls in the image are a closed Cube.
The environment pass through the walls, so that you can iluminate the scene with it...
face
You can still use the same trick.seujose wrote: imagine a scene where there is no light from outside. All light must come from inside the house.
seems a big problem ...
Then you must use pathtracing. It´s the unibased equivalent of the based GI.seujose wrote:Thanks for the help but imagine a scene where there is no light from outside. All light must come from inside the house.face wrote:Play with the environment.
Set the power value greater as 0.
The walls in the image are a closed Cube.
The environment pass through the walls, so that you can iluminate the scene with it...
face
seems a big problem ...