Direct light to interior scenes

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seujose
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Hello, everyone
What am I doing wrong?

Image


Notice the dark areas behind the couch.
Direct light does not illuminate these areas or am I doing something wrong?


Image


Only works with path tracing?


Image


Thanks,
JJacques
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MaTtY631990
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You can fake the look to pathtracing in the direct lighting mode, give it a try. add a little bit of power to the texture environment slot and maybe play with the colour. and if so just make your windows darker so it does not brighten the sky outside.
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seujose
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MaTtY631990 wrote:You can fake the look to pathtracing in the direct lighting mode, give it a try. add a little bit of power to the texture environment slot and maybe play with the colour. and if so just make your windows darker so it does not brighten the sky outside.
Thanks for the reply, but I wonder if this is a characteristic of direct light. This method does not support Diffuse Reflections?
Thanks
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steveps3
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I think the clue is in the name. Direct lighting. i.e. the light doesn't bounce off of anything, it just goes direct.
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kubo
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pathtracing is the unbiased render engine, while directlight is the biased, that means that pathtracing is mathematicaly accurate while the other takes "shortcuts", on regard of indirect light on directlight kernel, play with aodist to suit your scene and you'll get more light on those black areas, just keep in mind that it's "faked" and that there is somethings it won't do. Basically it's there to give some ease at navigation, althou some people like the results.
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face
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Play with the environment.
Set the power value greater as 0.
The walls in the image are a closed Cube.
The environment pass through the walls, so that you can iluminate the scene with it...

face
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seujose
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face wrote:Play with the environment.
Set the power value greater as 0.
The walls in the image are a closed Cube.
The environment pass through the walls, so that you can iluminate the scene with it...

face
Thanks for the help but imagine a scene where there is no light from outside. All light must come from inside the house.
seems a big problem ...
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matej
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seujose wrote: imagine a scene where there is no light from outside. All light must come from inside the house.
seems a big problem ...
You can still use the same trick.

I actually noticed this behaviour, which I considered abnormal. Thanks face, for putting it in a useful perspective ;)
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face
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seujose wrote:
face wrote:Play with the environment.
Set the power value greater as 0.
The walls in the image are a closed Cube.
The environment pass through the walls, so that you can iluminate the scene with it...

face
Thanks for the help but imagine a scene where there is no light from outside. All light must come from inside the house.
seems a big problem ...
Then you must use pathtracing. It´s the unibased equivalent of the based GI.

face
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