bundles and subnets not working

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Moderator: juanjgon

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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
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C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
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WhyGee
Licensed Customer
Posts: 189
Joined: Sun Jun 22, 2014 9:10 am

Hi,
Bundles on the Octane ROP work fine as long as they are at /obj level. When I have objects in subnetworks and bundles pointing to them on the Octane ROP, it ignores them altogether. Only if I add the subnet itself to the bundle does it show up, but this is a different behavior than Houdini's bundle scheme if I'm not mistaken.

Attached a HIP with the issue.

Thanks
Yaniv
Attachments
bundle_issues.rar
bundle issue
(24.29 KiB) Downloaded 212 times
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Thanks for reporting this issue. I will try to fix it if possible. It is not clear why it happens, because the bundle lists from patterns are managed by the HDK using the globbing functions, that should work without problems with any kind of pattern or bundles.

-Juanjo
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

I have found the problem. The Octane scene loader was processing the subnets after processing the bundle lists, so if the subnet was not in the bundle all the nodes inside were not loaded at all.

It will be fixed in the next build.

Thanks,
-Juanjo
WhyGee
Licensed Customer
Posts: 189
Joined: Sun Jun 22, 2014 9:10 am

Awesome, I appreciate the quick responses!

Thanks again
WhyGee
Licensed Customer
Posts: 189
Joined: Sun Jun 22, 2014 9:10 am

Hi,
I think the issue still exists in v3 alpha 6 (both plugin and standalone).
Could you confirm please?

Thanks
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Let me check it. I will test your scene again ASAP.

-Juanjo
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

True. I'd swear it worked in my tests while fixing this problem :(

I will try to fix it as soon as possible. Thanks for reporting the problem again.

-Juanjo
WhyGee
Licensed Customer
Posts: 189
Joined: Sun Jun 22, 2014 9:10 am

Sure thing. Thanks!
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

I think that finally I have fixed this problem, but it is not an easy task, so perhaps there are other side effects around all the available combinations of visibility/candidate/force/exclude lists. Anyway now the plugin should work better.

Thanks,
-Juanjo
Attachments
image001251.jpg
WhyGee
Licensed Customer
Posts: 189
Joined: Sun Jun 22, 2014 9:10 am

Thanks!
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