RElease 2.16 for 3dsmax-Highlight compression problem

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1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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maxpardo
Licensed Customer
Posts: 24
Joined: Mon Jun 08, 2015 2:57 am

Hi everyone

I have a problem when using linear mode as Jim explained, setting Max in 2.2.
If I activate the tone mapping from the camera menu in the rendering settings, the highlight compression works ok but the alpha channel is not saved!!!
this is strange

If I uncheck the tone mapping, of course highlight compression doesn't work but the alpha is saved correctly

Anyone with the same problem. Maybe Jim can help me out

thank you
User avatar
Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

you have to work in gamma 1.0 3dmax
maxpardo
Licensed Customer
Posts: 24
Joined: Mon Jun 08, 2015 2:57 am

Thank you Goldis!

it works fine in gamma 1
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