SCENE OPTIMIZE

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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magierski
Licensed Customer
Posts: 9
Joined: Wed Nov 25, 2015 2:21 pm

Hi Guys ! i need some help, I got a scene with too many vertices, even octane v3 alhpa 3 doesn't handle it out.
Please let me know how can I optimize the scene? Does octane take the intances in modo as poligons? Or what should I do in modo to optimize the scene for octane.
Please help ! thanks a lot !
batesey
Licensed Customer
Posts: 20
Joined: Wed Jan 27, 2016 8:35 am

Hey Magierski,

It's a bit hard to tell exactly what you are working with in order to provide you with any sound advice.
Is there any way you can upload the scene or take a screen grab of your object/scene so we can better understand what it is you are wanting to optimise?

Cheers,
batesey
magierski
Licensed Customer
Posts: 9
Joined: Wed Nov 25, 2015 2:21 pm

Here is my scene and setup - http://cl.ly/390F1p130V40
As you see I got 27 mln polys, but it will be more ;) Let's say 40mln for the final shot.
Octane runs with 20mln, but when I set the 27mln it crashes.
I got octane 3 alpha 3 but is still shows me in preferences Octane ver2, is something wrong with my files? Or I didn't installed the v3 coreectly?
Anyways, I need to render a scene in octane using modo 901 and 40 mln poligons, IS THAT POSSIBLE SOMEHOW?
If not, please tell me how can I reduce poligons, some kind of instances? replicators?

THANKS A LOT, it is very important for me.

WM.
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face_off
Octane Plugin Developer
Posts: 15714
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

The latest TEST release of the plugin should handle 40 million polygons (assuming you have a big enough graphics card). How much VRAM do you have? How much normal RAM do you have?

Make sure you turn on Out Of Core Textures. And set System->Preferences->Rendering->Octane->Maximum Vertices to 50 million.

The graphic showing Octane 2 is a bug. Instead, the version number should show in the bottom of the Octane Setup window, or in the System->Kit Toggle Enable menu option.

You can reduce the number of scene polygons by using Modo Replicators or Instances (which will convert to Octane Scatter nodes).

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
magierski
Licensed Customer
Posts: 9
Joined: Wed Nov 25, 2015 2:21 pm

Thanks Paul.
Really appriciate that you're answering for almost each problem on forum. That's important for us and you are very professional !

I got 4x8 GB ddr4 2133 MHz and 3x gtx970 4GB Asus GTX970 DC2 Strix 4GB but I am using only 2 for octane, 1 for a display.
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face_off
Octane Plugin Developer
Posts: 15714
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

You should have the hardware to handle 40 million poly then. Would it be possible to send me the 27 million polygon scene pls and I will take a closer look at the problem. paul at physicalc-software dot com.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
magierski
Licensed Customer
Posts: 9
Joined: Wed Nov 25, 2015 2:21 pm

I did a instances and optimize the scene little bit, now I have GL: 38 MLN and IT WORSK!
When I hide some of poligon instances modo is showing me less poligons in GL.
So now I have 38 mln with instances.

When I hit the wall I will send you the scene! Thanks Paul
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