OCTANE ERROR / TOO MANY VERTICES

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

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magierski
Licensed Customer
Posts: 9
Joined: Wed Nov 25, 2015 2:21 pm

Hi
is there a kind of solution how to solve the problem ?
I got 3x GTX 970 and modo plugin
My scene has couple of milions poligons and couple of textures... octane can not load the scene.
Here you can see my setup in modo and octane error - http://cl.ly/2z3o0w181J1H

thanks for your support !
joshkitney
Licensed Customer
Posts: 49
Joined: Tue Sep 29, 2015 7:09 am

I've had that same problem too. I just added another zero or two to the end of my maximum vertices.
Is the scene really stupidly big/detailed?
I see you are using V2.24.2, try the new Octane V3 beta. You will need to use 901 though.
i7 5960X Haswell-E 8-Core OC 4.2GHz // 2x GTX 980 Ti Superclocked+, 1 GTX 670 // 64GB's // Windows 10
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face_off
Octane Plugin Developer
Posts: 15714
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

There is a 19 million TRIANGLE limit in Octane 2. This limit has been lifted in Octane 3 alpha 3 - so try the latest TEST release of the Modo plugin.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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