Hello - I am new to Octane, but it seems to be fairly straight forward so far. One Issue I am having trouble with is figuring out different methods to randomize textures across a bunch of clones. I saw a previous post about using the "random color" shader to mix 2 shaders if using render instances with a cloner object. This works well to some degree but I'm hoping someone can help me with at least one of these two issues:
1. Randomize UV mapping on clones for image based textures, is there a way to do this?
2. Randomize based on polygon or UV tile like the R17 variation shader - or is it possible to use the variation Maxon shader with Octane?
Maybe I make a c4d material with a variation shader alpha channel and drop on top? Basically I have a scene with hundreds of wooden pallets and they all look wayyyy too uniform.
Thanks for any help!
Random Offset of UV?
Moderators: ChrisHekman, aoktar
Random+gradient is giving a closer option on render instances. But that's not perfectly seperating textures. Can cause some mixing effect of different textures. I'm waiting OSL version of V3 for this.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw