Usin Octane for Archviz

A public forum for discussing and asking questions about the demo version of Octane Render.
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podlovics
Posts: 1
Joined: Sat Jan 16, 2016 10:26 am

Hi guys, I have been doing architectural visualization for over 10 years. Used C4d all the time. Switched to vray for c4d about 5-6 years ago. I really like it, but since I purchased Samsung Gear VR, I wanted to render 3d VR panoramas, which is not yet supported in the current vray for c4d (although in the next version it will be). So I quickly purchased a GeForce Quadro K620 grapics card, and downloaded Octane for c4d and Octane standalone. I have been playing with Octane for the last 2 days, watched the video tutorials, etc. I am very much impressed and inclined to buy it, however I found some texturing problems that I could not yet solve. Please someone tell me if these can be solved: (maybe I am just too impatient and all these are somewhere in the manuals)
- how to use dirt with colors? (not only greysacle)
- any efficient way to create floortiles, wooden floors, random colored tiles
- possibility of stacking materials with different alpha channel
- layering shaders on top of each other (using c4d layer?)

If these problems can be solved efficiently I am really into buying Octane (although I can throw away my small renderfarm)
Thanks
Tamas Podlovics
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aoktar
Octane Plugin Developer
Posts: 16068
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

Hi,

First have to say that please do enough tests about performance and your needs. Because Octane may not be fastest for some interior static scenes if you are using very much light sources, complex interiors. But Octane is very fine for exteriors, animation scenes with lot of animated objects, mograph, production shots, etc... Because it's unbiased, doesn't makes biased iterations on GI calculations. Btw if we talk about for your question;

1- Dirt->Mix/Multiply slot input. These allow to mix any textures.
2- see image. That's possibly by render instances+gradient node+randomtexture.
3- It's possible by a different way. You'll need to make a network with mixmaterial+materials.
4- Same story as 3. Mix material system or mix textures system. But we can't support C4D's material stacking system.
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