When sending an orbx file to standalone, animation is very blurry.
Is there any way to control this?
Is there any way to import a .obj file like the stand alone with all materials?
It is a real pain to do this manually.
orbx file blury output
Moderator: juanjgon
- amathews9518
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W764 2xE5 2650 3-780(3GB) + 780TI(3GB) Asrack EP2C602 40gb Lightwave & Chief Architect
I need to check the motion blur settings when exporting to standalone, perhaps something is broken. Can you send me a sample LightWave scene with this problem?
Anyway, can I ask why are you exporting animations from LW to the Standalone? ... usually you should be able to render the scene from LightWave without problems
About the .obj file format, are you talking about importing in LightWave scenes or objects from Standalone?
-Juanjo
Anyway, can I ask why are you exporting animations from LW to the Standalone? ... usually you should be able to render the scene from LightWave without problems

About the .obj file format, are you talking about importing in LightWave scenes or objects from Standalone?
-Juanjo
- amathews9518
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- Joined: Fri Jul 22, 2011 10:11 pm
I am exporting to standalone because I send camera data and animation info. Then I replace mesh with an obj mesh so I do not have to rebuild materials every time in Octane for Lightwave.
I design homes in chief Architect and export mesh and materials in obj format. these can have hundred of materials. Every time I update the plan and bring into Octane for Lightwave I have to rebuild these materials.
Is there an easier way to do this.
I design homes in chief Architect and export mesh and materials in obj format. these can have hundred of materials. Every time I update the plan and bring into Octane for Lightwave I have to rebuild these materials.
Is there an easier way to do this.
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W764 2xE5 2650 3-780(3GB) + 780TI(3GB) Asrack EP2C602 40gb Lightwave & Chief Architect
If you load in the modeler the old object with all the octane materials, you could remove all the geometry and copy/paste the new OBJ (of course, also loaded in the modeler) over the original one, replacing the geometry but without lose the materials. Should be easy with few clicks.
-Juanjo
-Juanjo
- amathews9518
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But every time I design a new house with new materials I would have to do this manually again.
W764 2xE5 2650 3-780(3GB) + 780TI(3GB) Asrack EP2C602 40gb Lightwave & Chief Architect
- amathews9518
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About the .obj file format, are you talking about importing in LightWave scenes or objects from Standalone?
-Juanjo[/quote]
Importing into lightwave with materials.
-Juanjo[/quote]
Importing into lightwave with materials.
W764 2xE5 2650 3-780(3GB) + 780TI(3GB) Asrack EP2C602 40gb Lightwave & Chief Architect
- amathews9518
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ORBX works in 2.17 without blurriness.
Good news
Good news

W764 2xE5 2650 3-780(3GB) + 780TI(3GB) Asrack EP2C602 40gb Lightwave & Chief Architect
- amathews9518
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No problem with 2.24juanjgon wrote:What versions of the plugin and the Standalone are you using? The last ones are the 2.24 version, do you have problems with them?
-Juanjo
W764 2xE5 2650 3-780(3GB) + 780TI(3GB) Asrack EP2C602 40gb Lightwave & Chief Architect