I tried to read about this topic and follow what some have written but here I am with a strange behavior of the latest version of octane's Maya plug in.
I am trying to control the color of the hair with a texture (Imagine something like a carpet with a check board pattern or a zebra one).
Following the documentation way (connecting the hair color texture in the pfx texture list) I have a super weird result:
If I try to connect the material only to the shader, it works better but the hair have a strange pattern and don'f follow the color of the geometry below:
The texture I am trying to apply is just a color checker:

here is the scene:
https://dl.dropboxusercontent.com/u/119 ... rcoloro.mb
Could someone be so nice to try to see if it work on his end?
Thank you in advance!
P.s. I am using maya 2016 ext 1 sp5