Release date?
- renderingz
- Posts: 153
- Joined: Fri Nov 06, 2015 12:09 pm
Is there any news on when we can expect ORC, like actual dates? I think I'd rather have this working right now than V3 - It's getting really frustrating not having reasonably priced render farm options!
Win `10/ Cinema 4D R17 / 2 x 780 GTX 6GB + 2 x 980ti
ORC will be an officially supported component of V3 once it launches, just as network rendering is now.renderingz wrote:Is there any news on when we can expect ORC, like actual dates? I think I'd rather have this working right now than V3 - It's getting really frustrating not having reasonably priced render farm options!
We will be exposing ORC integration to more users who want to test it during the V3 alpha and beta releases shortly.
ORC access will have a baseline subscription to cover core service overhead (e.g. scene storage, job monitoring/processing/versioning/publishing/sharing/collaboration system, network upload/download traffic) + additional credits/tokens connected to per GPU render usage/time.
Pricing for the usage tokens will be finalized when the following come online:
1) Availability of newer, high end cloud GPUs in quantity. This will provide the best possible value per render token spent by users.
2) save/resume rendering on ORC (currently being added to V3 - important for cost savings at scale)
- renderingz
- Posts: 153
- Joined: Fri Nov 06, 2015 12:09 pm
Thank for the info, interesting. So is there any way we can get involved in testing ORC on upcoming alpha/beta releases - Will this pre-release ORC be limited to standalone use only or will it work on plugins like C4D?
Win `10/ Cinema 4D R17 / 2 x 780 GTX 6GB + 2 x 980ti
I would love to know as well. ORC is by far the most important thing coming up for us. I would love to see how it will fit into our pipeline so we can start thinking things through before its release.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
- prehabitat
- Posts: 495
- Joined: Fri Aug 16, 2013 10:30 am
- Location: Victoria, Australia
If ORC is coming to v2.x does that mean the v2 stream will get save/resume as an ordinary function? Or will it be limited to save to Orc/resume from Orc?
Win10/3770/16gb/K600(display)/GTX780(Octane)/GTX590/372.70
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
To me it's pretty clear that that's no longer the case.prehabitat wrote:If ORC is coming to v2.x does that mean the v2 stream will get save/resume as an ordinary function? Or will it be limited to save to Orc/resume from Orc?
I doubt v2 will get any update, as they are fully focusing on releasing v3.
- mark0spasic
- Posts: 146
- Joined: Thu Mar 08, 2012 4:46 pm
Goldorak wrote on Thu Sep 17, 2015 :
"We are aiming to have it integrated in 2.25. There will be a monthly fee to cover transfer and storage, with a baseline number of render minutes included. Beyond that you will be able to buy more GPU minutes in buckets as you need them. We added a cost estimator that gives you a GPU time/cost estimate before you choose to launch a render job.
We have added support for passes/layers, cube map videos and light fields."
and also:
"2.25 is not really much work, it is just tied to the billing being ready, same as the web site. 2.24 included all the functionality for ORC integration in SE/plug-ins. 2.25 just adds the UI to use it so you can login and connect to ORC from the app, and sync live changes with the cloud inside SE/plug-ins."
Maybe it would be good to hear some more from Goldorak on this subject?
"We are aiming to have it integrated in 2.25. There will be a monthly fee to cover transfer and storage, with a baseline number of render minutes included. Beyond that you will be able to buy more GPU minutes in buckets as you need them. We added a cost estimator that gives you a GPU time/cost estimate before you choose to launch a render job.
We have added support for passes/layers, cube map videos and light fields."
and also:
"2.25 is not really much work, it is just tied to the billing being ready, same as the web site. 2.24 included all the functionality for ORC integration in SE/plug-ins. 2.25 just adds the UI to use it so you can login and connect to ORC from the app, and sync live changes with the cloud inside SE/plug-ins."

Maybe it would be good to hear some more from Goldorak on this subject?

AMD FX 6300, 24 GB RAM, Gigabyte ga-990fxa-ud5, 2x MSI GTX 780 3GB
- renderingz
- Posts: 153
- Joined: Fri Nov 06, 2015 12:09 pm
Can we get an answer then???
Win `10/ Cinema 4D R17 / 2 x 780 GTX 6GB + 2 x 980ti