To Flatten two Onesided Squ Emitters Back2Back?
Moderator: face_off
Forum rules
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
Hello. Ive been making tens of thousands of octane images with my 980ti and titan. Folks I understand Octanes progressive downgrading when using strangely shaped objects as blackbody emitters.The introduction of artifacts and simple guesswork of the photons. However using one sided squares is so bizarre. IN THE SENSE THAT... a candle will only lit, 180 degrres forward ahead of it? I need a 360-operant lighting plane. Such as a sphere. Is it BETTER in Octane resource and production, to use two onesided squares smushed against one another with opposite faccing directions and the emission of blackbody, or better to have a primitive sphere and use it as the blackbody.
Not sure if this is what your after, but...:
viewtopic.php?f=45&t=38112&p=170128#p170128
This was done with a primitive sphere.
viewtopic.php?f=45&t=38112&p=170128#p170128
This was done with a primitive sphere.
i7 6800K (6 core), 24 GB, GTX 1080 8gb, Titan X 12gb
My guess is that two one-sided squares would be more efficient. But you should test the render speed and render quality of the two approaches yourself.Is it BETTER in Octane resource and production, to use two onesided squares smushed against one another with opposite faccing directions and the emission of blackbody, or better to have a primitive sphere and use it as the blackbody.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question