Animation: Highlights glissen when camera still
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- morphious2013
- Posts: 388
- Joined: Sat Apr 20, 2013 1:22 pm
Rendered animation. After camera stops, the highlites seem to glissen or act as if the camera is still moving. The highlites fluctuate like they are reflecting a running stream. Just a room, no light shinning through window. HDR and 1 plane emitter. Any ideas how to fix this? Thanks.
Gateway i5 3.2ghz, 16g RAM, GTX 690 4GB VRAM, Windows 10 64bit, Poser Pro 11, DAZ Studio Pro 4.9, Daz Octane Plugin V2, Poser Octane Plugin V2
- morphious2013
- Posts: 388
- Joined: Sat Apr 20, 2013 1:22 pm
Yes it is. see attached. I expect it while camera is moving in, but once camera stops, and animation continues, these areas still seem to glisten or fluctuate. understand?
Gateway i5 3.2ghz, 16g RAM, GTX 690 4GB VRAM, Windows 10 64bit, Poser Pro 11, DAZ Studio Pro 4.9, Daz Octane Plugin V2, Poser Octane Plugin V2
- morphious2013
- Posts: 388
- Joined: Sat Apr 20, 2013 1:22 pm
ANYONE????
Gateway i5 3.2ghz, 16g RAM, GTX 690 4GB VRAM, Windows 10 64bit, Poser Pro 11, DAZ Studio Pro 4.9, Daz Octane Plugin V2, Poser Octane Plugin V2
Hmm I can't see anything obvious in that image. Can you tell us more about the scene? Like:morphious2013 wrote:Yes it is. see attached. I expect it while camera is moving in, but once camera stops, and animation continues, these areas still seem to glisten or fluctuate. understand?
- What kernel
- What type of environment and lighting in the scene
- The material on the skin
- Any bump mapping or displacement on the skin
Roeland
- morphious2013
- Posts: 388
- Joined: Sat Apr 20, 2013 1:22 pm
V4. Redspec SSS, HDR in Texture Environment Power=1, Gamma=1, plane light emitter power=30, Kernel=Direct Light
I removed the Redspec SSS and the Light emitter, and still the areas of skin with some highlights look like ants running around, or glistening. Not sure how to describe it. Is there some setting for textures or light to tell them its an animation?
I removed the Redspec SSS and the Light emitter, and still the areas of skin with some highlights look like ants running around, or glistening. Not sure how to describe it. Is there some setting for textures or light to tell them its an animation?
Gateway i5 3.2ghz, 16g RAM, GTX 690 4GB VRAM, Windows 10 64bit, Poser Pro 11, DAZ Studio Pro 4.9, Daz Octane Plugin V2, Poser Octane Plugin V2
- morphious2013
- Posts: 388
- Joined: Sat Apr 20, 2013 1:22 pm
Yea. U must bring right. Since its an animation and rendering only few hundred samples each frame must be causing it. Ugh. Animation long and only a gtx 690. Oh well, I'll see if I can remove the highlights so they don't cause noise. Thanks.
Gateway i5 3.2ghz, 16g RAM, GTX 690 4GB VRAM, Windows 10 64bit, Poser Pro 11, DAZ Studio Pro 4.9, Daz Octane Plugin V2, Poser Octane Plugin V2
A few things you can try are:
- Render the animation with the static noise kernel setting enabled.
- Test if you can get away with slightly increasing the roughness on that skin material. Avoid a combination of zero roughness and a very fine bump map.
- When using a bump map, check if the strength of the bump map is correct.
Hey
was on a 1-week vacation, so only seeing this now.
My first tip would be to lower your light power to something around 5-10 and instead increase your exposure to compensate for the now darker scene.
This can take care of overshot highlights.
was on a 1-week vacation, so only seeing this now.
My first tip would be to lower your light power to something around 5-10 and instead increase your exposure to compensate for the now darker scene.
This can take care of overshot highlights.
W10 64 bit | i7 3770K | MSI Geforce RTX 2080 (8GB) + GTX Titan Black (6GB) | 32 GB DDR3 RAM