[2.24.15] Spherical Camera & Depth Of Field

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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kcpr-raffaEl
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Hi !

I can't get Depth Of Field using Spherical Camera, changing Aperture and Aperture Edge doesn't affect result image.

Is this intended, or should be fixed in future releases?
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Goldorak
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kcpr-raffaEl wrote:Hi !

I can't get Depth Of Field using Spherical Camera, changing Aperture and Aperture Edge doesn't affect result image.

Is this intended, or should be fixed in future releases?
The pano camera is a different type of projection than a thin lens camera, in fact it doesn't really have a central zone or lens for collating rays for physically correct DOF/COC effects like the thin lens camera does - those settings shouldn't be exposed for pano camera mode (it isn't in SE). The pano camera captures the rays 'as-is' just like the new baking camera.

You could try rendering multiple thin lens cameras with high FOV/distortion and stitch in HDR shop...or use z depth to fake DOF effects in post with V3 deep pixel data.

Another more involved option is to build the lens distortion you want as a mesh bubble which can refract light collected by the pano camera (or baking camera surface in V3).
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kcpr-raffaEl
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Thank you for making things clear!

I'll post more info about my experiments about workarounds you've provided.


All Best!
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