I have a character who needs to be clipped by a plane for compositing. Typically a simple white plane/black character with no shading would do the trick. However, I am getting some weird speckles on the character, and there is no real way to insure an old fashioned full white/full black result in Octane, as far as I can tell. I am outputting a Sample Enviornment, which gets me very close, with the exception of the speckles. I currently have hot pixel set to .35.
Any advice/guidance?
Thanks!
Best Way to Create Matte in Octane for Maya?
Moderator: JimStar
CaseLabs Mercury S8 / ASUS Z10PE-D8 WS / Crucial 64GB 2133 DDR4 / 2 XEON E5-2687W v3 3.1 GHz / EVGA 1600 P2 / 2 EVGA RTX 2080Ti FTW3 Hybrid/ Cinema 4D
Is it fast? Oh, yeah!
Is it fast? Oh, yeah!
Unfortunately, that is too imprecise for our needs. We need black and white, as the matte had a very specific purpose. If those ID colors could be set manually, then that option would have won out.
CaseLabs Mercury S8 / ASUS Z10PE-D8 WS / Crucial 64GB 2133 DDR4 / 2 XEON E5-2687W v3 3.1 GHz / EVGA 1600 P2 / 2 EVGA RTX 2080Ti FTW3 Hybrid/ Cinema 4D
Is it fast? Oh, yeah!
Is it fast? Oh, yeah!
Ok I have tried to come up with pure BW solution. I have setup a simple scene with 2 objects. Assigned second object with Layer ID 2 . Enabled render layers. Rendered Layer 1 with Layer Mask pass. And the result is pure BW.
Here is the scene
Here is the scene
- Attachments
-
- OctaneLayerMaskSetup.zip
- (12.84 KiB) Downloaded 182 times
Thanks, I'll give it a go tomorrow!
CaseLabs Mercury S8 / ASUS Z10PE-D8 WS / Crucial 64GB 2133 DDR4 / 2 XEON E5-2687W v3 3.1 GHz / EVGA 1600 P2 / 2 EVGA RTX 2080Ti FTW3 Hybrid/ Cinema 4D
Is it fast? Oh, yeah!
Is it fast? Oh, yeah!